![]() You’ll fail most often by flying too high. How long can you stay aloft? Each attempt’s a brief vigil, each player a steward of flappery. It doesn’t even bother with increasing difficulty. ![]() This is a game that doesn’t flatter or reward you. The pleasures of Flappy Bird are modest, but they’re enough. The rhythms of maintaining your position amidst a monotony of pipes. This may still be many players’ idea of great game design. It’s a fine game, a thoughtful sequel, but a lesser experience. The player is guided through seemingly open environments at a steady clip, but without the threat of loss, without real risk, it’s just the same old metroidvania story: empowerment articulated through space. It’s less a hostile world and more a videogame space, domesticated by map rooms, recharge stations, and save points. This sequel is atmospheric but friendlier, familiar. The original Metroid was lonesome, oppressive, alien. ![]()
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